After many years of long waiting, the White Knights: A Song of silk was finally officially launched on 4 September, with an unprecedented but not a smooth process. Players reported that in Steam, problems were encountered with the inability to start a game, the inability to add it to a shopping cart and the inability to pay. Technical malfunctions also occurred in eShop, PSN and Xbox (including Game Pass).

The front page of the steam store was even once completely removed from the game ‘ s shop page, and because of the crowding out of the servers, there were players who were unable to reach the steam shop at all. This usually happens only occasionally in the case of steam’s new products, although before the sale of Cyberpunk 2077 and Black Myth: The Goku, too, had caused steam to collapse because of the influx of too many players over time.
Although the collapse of steam resulted in a large number of users not being able to enter the game in the first place, some of the lucky players successfully purchased and downloaded the game through steam. At the Switch 2 platform, some users also encountered problems at eShop. Game Pass members can download the game remotely through Xbox.com, but also report failures.

As usual, there are differences in user experiences, and many players seem to have made it to the game, but the problem remains that the game cannot start. Despite all the problems, the number of online players who have been selling the song for 10 minutes in Steam has risen from 75,000 to 100,000 in 45 minutes, a figure that has surpassed its historical record of about 72,000 simultaneous online players, previously known as the Vaccans.
The song of silk received unprecedented attention before its sale, in part because of its long development cycle, in which many jump tickets were referred to by players as “the dove of silk”, who at one time thought that the song of silk existed only in the media and might never be able to play the game. And when the day came, the players couldn’t wait.
The platform-wide sale of the Knights of the Hole: A Song of the Silk is worth $20, and the sale of the Steam National District is $76, or $10, which is only one-half of the region ‘ s sales price, continuing the previous national low-price area sales strategy. Former Switch users can upgrade to version 2 free of charge.

The Song of Silk is a continuation of Team Chery’s Galactic Devil City game 2017, the Hollow Knight, whose entire platform has been sold more than 15 million copies and is widely appreciated as one of the best-rated games in Steam. The song of silk was originally developed as a DLC of the Vagina Knights, but it was developed on a large scale and in a large volume, and Team Cherry decided to use it as an independent game in its entirety. In The Song of Thin, the player moves the operator “Hornnet” into the 2D platform world, and the game contains a whole new enemy type and BOSS, of which the Greymoor region is one of the greatest scenes ever created by Team Cherry.

In response to the long development cycle of The Song of Silk, the founders of Team Cherry, Ari Gibson and William Pellen, stated that the game was not in a development dilemma. The success of the Knights of the Hole in 2017 led the studio to decide to develop a successor at its own pace. In an interview with Bloomberg, Ari Gibson said, “The problem is that the size of our team is small, that game development takes a lot of time, and that there are no controversial events that have been heard from outside.”
One of the reasons for the delay in the distribution of the Songs of silk is that it was originally planned as an extension of the Vaccination Knight, and as to why development progress was not revealed to fans for many years, Ari Gibson explained that the team chose to remain silent because “we can say only that “we are still working on it”. And Pellen added:Instead of disturbing the player for his sense of existence, we feel that a truly responsible attitude is focused on the development of the game.” … “

“Greymoor” concept Figure
The song of silk was originally scheduled for sale in June 2023, and Pellen stated that the team was “genuinely convinced” that it could be done, and the results were clear. Ari Gibson revealed that the team had adopted a “quick-impact” development model and that creativity could almost immediately be translated into the content of the game. “This is an interesting way of working, but it also poses a challenge”, he said, “Remember that there was a time when I had to stop drawing sketches, because I realized that `everything that comes out of it has to be in the game’. If you keep writing, the game will take 15 years to complete.”
The White Hole Knights: A Song of silk has now been officially released, landing on PS4/5, PC, Switch and Xbox Series S/X platforms, and has been launched to join Game Pass Ultimate and PC Game Pass, and interested players should not be missed.

