The first week of income for the mobile end was estimated at $717 million. According to AppMagic estimates, the blockage of the entire territory: dawn increased for five days, from $33,000 to $142,000 on 5 April. However, on the seventh day (6 April), there was a slight fall in expenditures for players, with the Google Play and App Store platforms totalling approximately $134,000. In addition, players can use web-based shops for extra-play consumption, so that the actual total income may be higher.

The ” Blocking of the whole territory: dawn ” , designed specifically for the movement end, describes a new battle between the ” Blocking of the whole territory ” and ” Blocking of the whole territory ” . The project was developed by the Quasi Handicrafts Department and included a series of tasks, an open world PVE region and a competitive PVP model. The game went through A and B before it was officially released and is now globally common. Currently, the United States is the highest-income market, contributing 45 per cent, or approximately $253,000, of the total income from in-house purchases in the first week of the line. Japan followed closely, with $46,000 representing about 8 per cent.

This market distribution is similar to that of Rainbow VI, which was launched globally in February this year. The largest market was also the United States, followed by Japan and Brazil. The first week of the two games was also close, with Rainbow VI just $110,000 higher than the Total Block: Dawn, to $728,000. To date, Rainbow VI has earned more than $3.8 million at both ends of Play Shop and App Store, and has a web-based shop offering exclusive concessions. After many years of soft start-up, the game was launched on the long-awaited global front.

The first week of Rainbow VI, which was slightly higher than the first week, was largely the result of higher incomes in the days before it went online. In fact, it was the newer Territory Block: Dawn that reached a higher single-day peak of $142,000 in the first week, up from $131,000 in Rainbow VI.
